Magic Items: Difference between revisions

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(Created page with "'''Rules''' *Only the following magic items are allowed in Kings of New York **Those that appear on the chart below **Items created by Blood Magic Rituals (Ward Versus Kindred, Protean’s Curse, Principal Focus, etc) **Plot Items created for and given out specifically by Kings of New York Staff. *To create some of these items, a character needs a corresponding level of the Lore Ability as dictated on the chart. Some of these items may not be created and must be found i...")
 
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*VA=Vampire Artifact
*VA=Vampire Artifact
*IN-Incantations
*IN-Incantations
<table border="1" cellspacing="0" cellpadding="0" width="666">
    <tbody>
        <tr>
            <td width="225" valign="top">
                <p>
                    <strong>Name</strong>
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    <strong>Type</strong>
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    <strong>Level</strong>
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    <strong>Effect</strong>
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Apeskin
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Makes    the wearer’s Base Human form look like a normal
                    Human
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Generic    +3 Traits
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +3    Bonus Traits to either Mental, Social or Physical
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Fang    of the Wyrm
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Turns    mottled Green in the presence of Wyrm Spirits
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Harmony    Flute
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Once    activated all Hostile actions cease unless the user
                    is defeated in a    contested willpower challenge
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Leper’s    Rags
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    The    user will go unnoticed unless they take a Hostile
                    action or stand out in some    way.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Trail    Branch
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Removes    any trace of passage
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Umbraphone
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Can    make phone calls to anyone in the Umbra or from the
                    Umbra to the real world.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Eternal    Waterskin
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    activated, the water-spirit fills the waterskin once
                    more
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Bell    of Ice
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    activated, the ice-spirit seeks out and embraces any
                    victims of a lingering    enchantment, causing them to
                    shiver violently. This is very useful for    seeking out
                    victims of magical mind control or otherwise attempting to
                    explain unusual behavior. It works on Garou rites or Gifts,
                    vampiric powers    or blood magic, and the magical spells
                    and incantations of sorcerers and    mages.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Spirit    Sextant
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    By    tracking the positions of various stars, the Spirit
                    Sextant can always tell    which direction is true north (as
                    opposed to magnetic north) when activated.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Truth    Earring
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    All    challenges made to try and deceive the wearer through
                    speech or sound are    made at -3 traits.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Bane    Lantern
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    All    Spirits, Fomori and Kami appear visible in the light
                    of the Lantern
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Blanket    of Peacful Dreams
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Creatures    attempting to effect the dreams of the user and
                    give them nightmares have a    forced retest on all
                    challenges to do so.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Bone    of Shielding
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +2    Armor Health Levels
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Delirium    Mask
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Mortals    must make Courage challenge difficulty 4 or Flee.
                    Those will less then willpower 5 forget    what they saw.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Devilwhip
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    2    Aggravated Damage, In addition, the wielder of the
                    Devilwhip may choose to    activate the whip and crack it in
                    the face of an opponent. If the victim    fails a Social
                    Challenge, she feels compelled by the whip to prostrate
                    herself on the floor in front of the wielder. The target may
                    spend a    Willpower Trait to resist this effect
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Dreamcatcher
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Any    Bane attempting to possess someone the Dream Catcher
                    is protecting becomes    caught in the web of the Dream
                    Catcher.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Elk    Tooth Necklace
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Double    Movement
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Faerie    Weapons
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Weapon    Does Aggravated Damage
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Feather    of the Water
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +3    Bonus Traits to all swimming challenges and they will
                    not sink.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Fire    Shirt
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +3    Armor Levels against Fire
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Friendship    Ring
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Chose    a target and gain +1 Social Traits in challenges
                    against them for the next    scene or an hour
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Gut    Bonds
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Make    a physical challenge retested with Brawl to apply
                    them.  If successful the target is restrained    until they
                    can shape shift out of them.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Heart    of Fire
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Make    a contested Physical challenge retested with
                    Athletics for a ranged    attack.  If you succeed the target
                    takes 2 aggravated damage and is on fire.    It may also
                    set mundane objects on fire as well.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Lagomorph’s    Boon
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +3    Retests to any challenge which are used when called.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Power    Goggles
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    activated you may see any Garou attempting to cross
                    from the Umbra to the    real world.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Spirit    Snake
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    it is activated, the staff transforms into a
                    venomous serpent between two and    four feet long. If
                    instructed to do so, this snake will guard the shaman’s
                    body against all interference.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Spirit    Sword
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Aggravated    Damage to Spirits, ghosts, risen, and
                    vampires.  May be used to make attacks across the
                    Gauntlet.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Spirit    Steed
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Summons    a mystical steed you may travel on in the Umbra
                    doubling your normal speed.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Spirit    Tracer
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    the fetish‘s owner activates it and concentrates on
                    a specific spirit, the    ingot pulls in the target’s
                    direction.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Tabmerbertail’s    Heart
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Warns the bearer of Danger making them immune to
                    surprise.  May also ward off hostile    spirits. Unfriendly
                    spirits in the area must win a Mental Challenge versus
                    the user or else flee the area for one hour.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Umbrascope
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Allows    the user to peek into the Umbra
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Dark    Mask
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    The    user enters Frenzy but does not appear to be so.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Eyes    of the Night
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    activated, the disk is hurled into the air and at
                    its apex will suddenly stop    and remain centered over the
                    user’s head. If activated at night, the disk will
                    suddenly burst into a glow as powerful as the full moon.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Fire    Mask
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Wearer    is immune to fire.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    The    City’s Pulse
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    The    fetish reveals traffic jams, power outages, or
                    similar events, from power    going out in a single
                    apartment to traffic snarls that gridlock several    blocks.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Baneskin
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    activated, it makes all malevolent spirits in the
                    area respond to the wearer    as if he were one of them. If
                    the wearer takes hostile action against his    “fellow”
                    Banes, the disguise collapses
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Beast    Mask
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Chose    an animal when making the mask. When activated you
                    take the form of that    animal.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Belt    of the Giants
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +3    Physical Traits
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Cloak    of Woven Mists
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +3    Bonus Traits to all Stealth Challenges
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Deathrattler
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    activated anyone who can hear the rattler must make
                    a willpower challenge at    difficulty 6 or flee.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Dream    Trap
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Any    Spirits attempting to affect the users sleep have a
                    forced retest in all    challenges.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Faerie    Armor
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +3    Armor Health Levels, Changes size with target and
                    never breaks.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Fang    Dagger
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Aggravated    damage and doubles the base damage of the
                    weapon.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Key    to the Umbra
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Reduce    the Gauntlet by 2
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Lightning    Claws
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +2    Damage and scramble electronic devices
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Metamorphosis    Inhibitor
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Make    a physical challenge retested with Brawl to apply
                    the collar.  Targets in forms other than human suffer 3
                    aggravated damage every turn they do so.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Phoebe’s    Veil
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    This    is a small, gold pendant in a half-moon shape,
                    usually worn around the neck at    the end of a leather
                    thong. When activated at night, the pendant makes the
                    wearer vanish completely for one minute, plus another minute
                    per Mental Trait    spent. All senses, mundane and
                    spiritual, fail to detect the wearer, except    for touch.
                    An illusion-, shadow-, Lune- or chameleon-spirit must be
                    bound    within the pendant.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Sanctuary    Chimes
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    activated, no spirit may materialize within
                </p>
                <p>
                    100    feet of its user unless invited to do so.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Sands    of Sleep
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    activated, the bag must be swung open end first
                    toward the target, striking    him with the "sand." The
                    target must make a Willpower challenge    difficulty 6 or
                    fall into a deep sleep for one hour. This is normal sleep
                    from which they can awaken.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Shard    of Despair
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Each    person in the area must make a willpower challenge
                    difficulty 6 to resist an    overwhelming depression.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Spirit    of Bells and Candles
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    candle are placed into the sticks on either side of
                    the bell, and the bell is    struck, all spirits are drawn
                    and bound to the location of the candles.    Additionally
                    the Gauntlet is lowered by 2
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Spirit    Net
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    The    Spirit Net is similar to a fisherman’s net. It can be
                    spread out over an area    of several hundred yards. It is
                    invisible in the Umbra, and may be used to    capture nearby
                    spirits. The spirits must make Physical Challenge
                    (difficulty    9) to escape the net.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Staff    of Life
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Yourself    or a target heals 1 level of damage regardless
                    of type.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Storm    Whistle
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    A    storm whistle can produce only weather appropriate to
                    the season and    location.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Tongue    of the Leech
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Heal    up to 3 Aggravated wounds.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Warshirt    of the Wyrm
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +3    Armor Health Levels and changes shape with the user.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Wrench    of Luffe Gremlin
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Touching    the wrench to any part of an aircraft is
                    sufficient to bring about the    desired effect any possible
                    accident will happen -bolts will loosen, rust    will
                    increase a thousandfold, wiring will short out, equipment
                    will become    magnetized (when it is not meant to be), and
                    all sorts of other extremely    hazardous mechanical
                    problems will occur.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Wyrm    Fang Dagger
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Aggravated    Damage, damage done from this weapon may only
                    be mystically healed.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Sun    Whip
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +4    Aggravated damage to vampires and all vampires in the
                    area must test for    Rotshreck.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Whistle    Call
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Once    activated, the whistle may be blown to instantly
                    inform the user’s entire    pack that she is in trouble
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Airborne    Faerie Weapons
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    fly    around corners or through twisting woods (weapon
                    ignores any modifiers for    cover;)
                </p>
                <p>
                    —    soar straight towards a drawn mundane weapon (attacker
                    may “shoot to disarm”    at no penalty)
                </p>
                <p>
                    —    seek out the most villainous person in a pack of
                    targets (weapon selects the    most “offensive” (to fae
                    sensibilities) target; no modifiers to the actual    roll)
                </p>
                <p>
                    —    seek out a target who carries cold iron (weapon is
                    automatically attracted to    nearest target bearing cold
                    iron, and the difficulty to hit is lowered by 1)
                </p>
                <p>
                    —    always return to the hero who launches it
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Bone    Flute
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Any    vampire who hears a Bone Flute must make an immediate
                    frenzy check at a    difficulty determined by the users
                    levels of the Performance ability or lose    control to
                    their bestial sides. If a Leech can resist the frenzy, he is
                    unaffected by the fetish for the remainder of the scene.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Brood    Spears
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +1    Melee Ability, +2 Damage.  Throw two    simples on a
                    hit.  If you win both the    target is pinned and loses
                    their next action.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Drum    of Madness
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Each    player must make a Willpower challenge with a
                    difficulty of 8, or the    affected characters become
                    temporarily insane. Targets who lose gain an    active
                    derangement which may not be suppressed for the next scene
                    or an hour.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Forest    Crown
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Once    the fetish is activated, wild animals may not attack
                    the crown’s wearer under    any circumstances. When
                    activated, the antlers merge with the head of the    wearer,
                    giving her an optional extra attack which does aggravated
                    damage.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Keystone
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Once    a Keystone is activated, the wielder may create an
                    opening in any earthen or    stone structure, such as a
                    castle wall. The opening will be wide enough for    one
                    Crinos or two humans to enter.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Magic    Spewer
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    hen    commanded to do so by the person carrying it, the
                    Magic Spewer vomits forth a    stream of noxious, viscous
                    slime consisting of toxic waste and other foul and
                    poisonous substances. Anyone standing within 15 feet of the
                    fetish‘s face    (with the exception of the user), must
                    succeed in a Physical Challenge or    take two health levels
                    of aggravated damage. The fetish‘s eyes glow red when    it
                    is active, and its lower jaw moves on its own as if
                    conversing with some    unseen companion. Anyone hit by the
                    slime also manifests a wasting disease    that comes to a
                    crisis several weeks later. Even vampires, Garou and other
                    disease-resistant creatures are affected by this ailment and
                    only Mother‘s    Touch, Resist Toxin or some other form of
                    magical healing (such as the    Discipline of Obeah) can
                    remove the taint of the disease
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Magic    Trench Coat
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Conceal    any mundane item inside the coat.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Monkey    Puzzle
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Appear    as a normal human regardless of what form you are
                    actually in.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Spirit    Axe
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Attacks    made with this weapon will directly harms any
                    spirit possessing a body and    not the body itself.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Spirit    Whistle
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    hen    blown into and activated, it emits a wailing scream
                    which inflicts immense    pain on all spirits in the
                    wielder’s line of sight. Each spirit must win a    Static
                    Willpower Challenge against the wielder’s Gnosis total or
                    flee. Note    that the whistle is directional, and doesn’t
                    affect spirits behind the    wielder.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Steel    Hide
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +3    Armor Health Levels
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    War    Bow
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +2    Bonus Traits and +2 levels of aggravated damage.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Book    of Spirit Secrets
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Make    a contested Willpower challenge versus a spirit to
                    trap it within the    book.  Once trapped you make further
                    contested willpower challenges to force the spirit to answer
                    any question you    write in the book.  Only one spirit may
                    be trapped at a time in the book.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Feathered    Cloak
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    The    wearer can fly
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Tangling    Whip
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Targets    hit by the whip are considered grappled until
                    they spend one action and make    a static physical
                    challenge difficulty 8 to break free.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Wind    Hammer
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    You    may store objects within the hammer.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Monkeybane
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    The    victim flees from the Fetish by the safest available
                    route unless she either    succeeds on a Willpower check
                    (difficulty 8) or spends a point of Willpower.    A human
                    who stands her ground instead takes one point of lethal
                    damage per    turn until the user no longer holds the Fetish
                    in its hand or until the human    flees.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Death    Mask
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    5
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    The    wearer of a death mask can see and communicate with
                    all wraiths within his    normal line of vision
                    automatically, as long as they are in the Shadowlands.    In
                    addition, if the wearer either walks into a large body of
                    water, or goes    underground, she may travel into the
                    Shadowlands immediately if the player    spends one point of
                    blood. Once in the Shadowlands, this mask makes the
                    wearer appear to be a perfectly ordinary wraith. Unless
                    otherwise told, most    wraiths will not know that the
                    wearer is actually a living shaman.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Dreamcaller
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    5
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    This    horn of bone or ivory may be sounded to open a path
                    between earth and Dream.    The gate may be crossed both
                    ways. Spirits of dreams and nightmares may be    summoned to
                    the waking world, while Garou may venture into Dream.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Heart    of Spirit
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    5
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    It    allows the user to store up to ten points of Willpower
                    within it.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Ice    Blade
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    5
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Aggravated    Damage and target loses 1 temporary willpower
                    per strike.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Lionfang
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    5
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +4    Aggravated Damage
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Silver    Sword
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    5
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +1    Melee Ability, Warning of Impending Danger, Store up
                    to 5 points of    Willpower.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Cloud    String
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    SM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    5
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    activated and tied in a knot, the cloud string can
                    ensnare the weather in a    local area. The weather can then
                    be dragged to wherever it is needed. When    the weather is
                    pulled from them, areas immediately experience the direct
                    opposite of the weather they had previously.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Arcanoi
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    ST
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1-4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Any    Wraith Arcanoi from Wraith the Oblivion 20
                    <sup>
                        th
                    </sup>
                    Anniversary Edition    up to the 4 <sup>th</sup> level only.
                    MET conversions for these will be provided by the
                    storyteller staff
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Alchemy
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    HM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Not    useable by Vampires
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Enchantment,    General
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    HM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1-4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Vampire    Disciplines only may be mimicked and appropriate
                    lore of a clan to the level    of the power desired may be
                    required if it is anything beyond the core 8 disciplines.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Bottle    of Luck
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    HM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    2
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Automatically    takes the first bullet hit for the user and
                    they receive no damage
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Hermetic    Damascene
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    HM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    3
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +2    Armor Health Levels
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Peter’s    Torc
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    HM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +3    Physicals, and once a night for a single challenge
                    double the users physical    traits.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Purse    o’ Plenty
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    HM
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    5
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Always    has five dollars in it and can be used five times
                    a day as long as one    quarter remains in it.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Argent    Baton
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Spend    1 Willpower and this weapon does aggravated damage
                    to werewolves
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Black    Gloves
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    This    pair of women’s gloves is made of black velvet. The
                    gloves allow the wearer    to extend claws of black metal
                    from the fingertips. The claws are capable of    doing
                    aggravated damage, and are thought to have once been
                    attached to a    Gangrel.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Bloodstone
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    found    mainly among the Sabbat, these simple, clear
                    crystals let the Kindred who    bathed it with a point of
                    her own blood keep track of it wherever it may be. Often
                    placed secretly on enemies or new members of the Sabbat, few
                    members of the    Camarilla know of their existence or how
                    to keep them from working.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Brass    Heart Shield
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    A    Tremere vivisectionist created this device in the
                    1400s. This brass plate,    when inserted over the heart of
                    a vampire, deflects all non-magical stakes.    The Tremere
                    was murdered by a number of Sabbat who literally ripped him
                    apart. They discovered that the plate could be placed under
                    the skin with a    small vertical incision. The plate then
                    sinks through the flesh and rests    above the heart. Once
                    inserted within a given vampire, the plate is only
                    removable upon the death of the vampire wearing it.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Concoction    of Vitality
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    This    magical potion allows a vampire to become human
                    again, but only for 24 hours.    Thus, the vampire can go
                    out in the daylight, eat, breathe and do all the    other
                    things a human can. However, the vampire is also just as
                    vulnerable to    harm as any other human, and all
                    Disciplines are temporarily lost. It takes    four to six
                    hours for the potion to take full effect. While mortal, the
                    character will age as if he had never died.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Damascene    Blades
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Damascene    blades imbued with magic are potent primarily
                    because of their swiftness,    their strength is not that
                    much greater than that of regular Damascus    steel.  A
                    magical Damascene blade    allows for an extra attack
                    automatically in each round of combat, and when    used with
                    Celerity such a blade can be devastating.  Additionally,
                    these swords are so    lightning-fast that they may actually
                    knock arrows out of the air.  Instead of using the Dodge
                    ability to    retest against archery challenges, the wielder
                    of this blade may use the    Melee ability instead.
                    Furthermore,    the blades are somehow aware of such
                    cowardly attacks and will spring into    their wielder’s
                    hands by themselves, so that a missile attack never
                    surprises    one blessed enough to hold a magical Damascene
                    sword.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Eye    of the Hour Glass
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    This    magic item allows the wearer to see any vampire
                    using celerity perfectly    regardless of their level.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    The    Garou’s Claw
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Aggravated    Damage to vampires, and under full moon light
                    will automatically let you know    of any kindred nearby.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Giant’s    Blood
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +1    Potence for a scene or an hour.  Not to    exceed
                    Advanced.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Griffin’s    Ring
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    10    feet around the wearer; they will be altered to the
                    presence of any vampire.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Ivory    Bow
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Does    Aggravated damage to vampires and Lupines
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Jorum    of Kinship
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Valuderies    done with this bowl automatically increases
                    everyone who participates    vinculum to 10 instead of
                    rolling.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Martinelli’s    Ring
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Wearing    the ring removes all fears, phobias, Derangements
                    and any mental flaws the    individual wearing the ring
                    might have. Removing the ring brings them back    twice as
                    strong, and the wearer becomes obsessed with recovering it.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Monocle    of Clarity
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    By    Peering through the lens he character gains an
                    effective auspex rating of 7    to pierce Obfuscate and
                    Chimersty.    Additionally they make a static Mental
                    challenge retested with occult    to locate to see hidden
                    doors or spirits.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Phylactery    of Recorded Memory
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    It    looks like a smooth piece of granite bound in two gold
                    bands, and allows the wearer    to evoke the memories of any
                    previous owner of the amulet. The amulet may aid    in
                    skills, languages, and many other areas. The amulet also
                    slows the aging    of any mortal wearing it.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Powder    of Rigidity
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Make    a contested physical challenge retested with brawl
                    to apply the powder to a    target.  If you succeed the
                    target may    not shapeshift for the next scene or an hour.
                    A victim may make a Self-Control challenge at difficulty 4
                    to attempt    to shape shift (they must make this challenge
                    every time they wish to change    their form in some
                    manner.)
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Ring    of the Inscrutable Eye
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Two    blood points must be spent to activate the ring. When
                    concentrating on a    specific Vampire, there is a 30%
                    chance (1 through 3 on a die) that his    location and
                    activities can be determined by a static Mental challenge
                    retested with occult difficulty 10.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Rowan    Ring
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    This    weapon appears to be a simple band of polished wood,
                    worn around the finger.    When a command is spoken, the
                    ring expands, sharpens and elongates into a wooden    stake
                    extending from the hand of the wielder like an Indian punch
                    dagger.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    The    Silken Cord
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    This    cord allow the user to place a triggered blood magic
                    spell upon it.  Those who cross the cord trigger the spell
                    and are effected by it.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Tapestry    of the Blood
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    To    properly use the item, it must be saturated with at
                    least 10 blood points. It    will then show a variety of
                    scenes in its weavings; tales vary as to    precisely what
                    can be viewed there, but accounts have stated things as
                    different as the Great Flood, the near future, the founding
                    of the Second City,    the secret weaknesses of a mighty
                    Methuselah, and Gehenna.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Tongue    of Jarthis the Slaver
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    If    a person puts the tongue in her mouth, she can tell a
                    lie without being    discovered. If she holds it to her ear,
                    she can ascertain whether or not a    given statement is a
                    lie.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Tryant’s    Lash
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Any    struck by the Tryant’s Lash must make a Willpower
                    challenge at a difficulty    of 7.  If the victim fails they
                    are    immediately driven to their knees in pain and
                    humiliation, and all willpower    challenges for the scene
                    they are considered down one trait.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Vestment    of Vileness
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    This    unholy article of clothing is a priestly vestment
                    with a Sabbat blessing and    curse upon it. The curse dooms
                    the owner to lose any loved one who touches    the robe. The
                    blessing allows the vampire to use Necromancy (Sepulchre
                    Path)    up to level four. The necromantic powers of the
                    robe are not compatible with any    Necromancy the vampire
                    may already have.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Ashes
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Ashes    of the Ancients are useless in and of themselves,
                    unless one seeks to melt    the snow on one’s walk.  To use
                    the    ashes, the Cainite possessing them must anoint his
                    body with the ashes.  Anointing the appropriate body part
                    with    the ash increases on Attribute by two for as long as
                    the ash remains    unblemished.  For example, placing ash
                    on one’s eyelids would increase Perception by two, while
                    marking one’s feet    would increase Dexterity.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Weylan’s    Wycran
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    A    Wayland-forged blade is, first and foremost,
                    indestructible by anything short    of the blood of dragons
                    or other similar potent monsters.  The blade will never
                    notch or break, even    when crossed with another of the
                    same lineage.  The gems set into the hilt cannot be pried
                    loose, and any gold worked into the inlay cannot be melted
                    out or otherwise    extracted.  These weapons were made for
                    skilled swordsmen and they will not suffer themselves to be
                    wielded by    unworthy masters.  If grasped by a
                    character without at least two levels in Melee, steel thorns
                    will sprout from    the grip of the blade, piercing the
                    offending hand and causing two levels of    aggravated
                    damage.  Two points worth of    blood will also be absorbed
                    into the blade at this time; if a Cainite is    pierced thus
                    and attempts to heal himself while still impaled by on the
                    thorns, any blood directed toward healing will instead be
                    drunk by the    thirsty blade.  In the hands of a    worthy
                    swordsman, however, a blade from Wayland’s forge is little
                    short of    miraculous.  It adds two bonus traits    to the
                    weapon and two additional levels of damage.  It can also
                    break blades that cross it with    a standard Physical
                    challenge retested with Melee.  Furthermore, many of these
                    blades sing or    chant in battle, and the knowledge that a
                    Wayland-forged sword is on the    field has broken several
                    armies ranks.    Wayland’s swords, by drinking from the
                    hands that wield them, have a    limited blood pool (five
                    points) and access to something mimics Celerity    (granting
                    1 additional action a round for one blood trait from the
                    sword).  At storyteller’s discretion,    the sword will use
                    its Blood Pool and take extra actions of its own
                    initiative.  When a sword’s Blood Pool    reaches zero, it
                    immediately sprouts thorns and begins to drink.  Swords that
                    drink thrice from the same    Cainite can develop a Blood
                    Oath for that vampire, and legends speak of    bereaved
                    swords that seek lost masters across Europe.  It is worth
                    noting that none of Wayland’s    swords has ever been proved
                    to be truly aware.  They have hungers and a certain sort of
                    instinct, but nothing more.  By way of    an explanation for
                    this phenomenon, Certain Cappadocians claim that Wayland
                    has hammered souls into each of his pieces.    This lends
                    credence to the idea that Wayland and the Great Smith of
                    the Dead are the same.  Other scholars    scoff at this, but
                    mumble of fae magics and their ilf.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Blood    Pouch
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Some    Kindred feel Blood Pouches have been superseded by
                    modem methods of cold    storage, but vampires still find
                    them valuable. These flasks, generally made    out of animal
                    intestines, can preserve up m a quart of blood (two human
                    Blood    Points) for one month. They are extremely tear and
                    puncture resistant, and    some vampires claim they are
                    bulletproof, though few would risk a Pouch to    find out.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Gangrel    Eye
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    The    Gangrel Eye is a small red gem, generally a ruby,
                    which a character holds    over his own right eye. By
                    closing his left eye, the character is able to see    in the
                    dark as though he possesses the Protean power Eyes of the
                    Beast. As    long as he holds the gem to his right eye and
                    closes the left, he can see in    the dark.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Inner    Stone
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    An    Inner Stone is usually no bigger than a pebble, and a
                    vampire must swallow it    to activate its powers. It
                    provides a character with two extra Willpower    points,
                    usable for all purposes. If the character spends this
                    Willpower,    however, she will have to recharge the stone
                    by removing it from her stomach    and then leaving it in
                    the sunlight for a week. If the character does not    spend
                    this Willpower, then she has the extra points for as long as
                    the stone    remains in her stomach.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Sire’s    Index Finger
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    This    item grants a free retest to resist frenzy.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Berserker    Fang
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Just    holding a Fang and spending a Blood Point allows a
                    character to attack    hand-to-hand with two bonus traits,
                    and do one more level of damage. The    character must spend
                    a Blood
                </p>
                <p>
                    Point    every turn she wants the combat bonus. As long as
                    she spends the blood,    however, she cannot dodge, parry or
                    otherwise try to avoid damage.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Blazing    Candle
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    If    a character drops a point of vampire blood into the
                    candle's flame, it will    flare with a mystical light,
                    causing any vampires who view it to risk    Rotschreck
                    (difficulty 4). Only the vampire who provided the blood is
                    safe    from the effect. Each time this is done, the candle
                    loses six inches from its    height. The only way to
                    replenish the candle is to wash it in 50 pounds of
                    boiling fat.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Vanishing    Bead
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    When    used the user leaves no trace behind of their
                    movements.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Skin    of the King
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    The    user appears to be a chosen animal, they however do
                    not actually change form.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Blood    Shield
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +4    Bonus traits but the costs the character 3 blood
                    traits.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Kduva’s    Mask
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +2    Bonus traits to Intimidation and Leadership
                    challenges.  All items within a 10 foot radius burst    into
                    green flame. All mortals take 1 aggravated damage a round.
                    Any attempts to aura read the vampire are    down 2 traits.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Pledge    Sword
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    VA
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    The    pledge-sword’s owner may wield the sword once against
                    anyone who has come    into contact with it.  The owner
                    pronounces the name of his target, then either stabs the
                    blade into the    ground or jabs it towards the sky during
                    rainfall.  If the target is either touching the earth    or
                    beneath the same rainstorm, he is slashed as though cut by
                    the blade.  This weapon does aggravated damage and
                    ignores non-supernatural forms of defense.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    Incantations,    General
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    IN
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    1-4
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    New    Incantations are approved on a case by case basis,
                    but generally will use the    mechanics for Blood Magic
                    rituals up to level 4.  Only Rituals that appear as general
                    or in    multiple paradigms may be used.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    For    Luck (Potion or Amulet)
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    IN
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    +3    retests on any challenge which are used when called
                    upon.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    For    Wounds
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    IN
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    Heals    1 level of aggravated damage or two levels of
                    lethal damage
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    To    Bestill the Grave (amulet)
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    IN
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    If    the wearer dies they may not come back in any way.
                </p>
            </td>
        </tr>
        <tr>
            <td width="225" valign="top">
                <p>
                    To    Find Treasure
                </p>
            </td>
            <td width="62" valign="top">
                <p>
                    IN
                </p>
            </td>
            <td width="54" valign="top">
                <p>
                    N/A
                </p>
            </td>
            <td width="324" valign="top">
                <p>
                    A    potion gives its user a vision of the nearest items of
                    that type and its    immediate surroundings, along with its
                    direction at the time the potion was    consumed, but no
                    other information. An amulet pulls in the direction of the
                    nearest items of that type, but provides no other
                    information. The amulet continues    to possess this power
                    until its bearer touches or sees treasure of this type,
                    or until the next full moon.
                </p>
            </td>
        </tr>
    </tbody>
</table>

Latest revision as of 17:16, 24 August 2023

Rules

  • Only the following magic items are allowed in Kings of New York
    • Those that appear on the chart below
    • Items created by Blood Magic Rituals (Ward Versus Kindred, Protean’s Curse, Principal Focus, etc)
    • Plot Items created for and given out specifically by Kings of New York Staff.
  • To create some of these items, a character needs a corresponding level of the Lore Ability as dictated on the chart. Some of these items may not be created and must be found in order to acquire them, and thus do not have a level requirement listed.
    • Spirit Manipulation, Entrap Ephemera: Requires Lore: Spirit equal to the level in the chart to create
    • Spirit Thaumaturgy, Fetishes: Requires Lore: Wraith to an equal level of the Arcanoi being used.
    • Hedge Magic, Enchantment: Require Lore: Kindred for any of the core 8 disciplines. Any other discipline requires the appropriate clan or bloodline lore equal to the level they wish to make.
  • A character may never use more than five of these magic items in a single scene as presented in the chart below.
  • Magic items created via Blood Magic rituals do not count for purposes of these rules in regards to the limitations in number. Each follows their own established house rules and guidelines.

Key

  • SM=Spirit Manipulation, Entrap Ephemera
  • ST=Spirit Thaumaturgy, Fetishes
  • HM=Hedge Magic
  • VA=Vampire Artifact
  • IN-Incantations
<tbody> </tbody>

Name

Type

Level

Effect

Apeskin

SM

1

Makes the wearer’s Base Human form look like a normal Human

Generic +3 Traits

SM

1

+3 Bonus Traits to either Mental, Social or Physical

Fang of the Wyrm

SM

1

Turns mottled Green in the presence of Wyrm Spirits

Harmony Flute

SM

1

Once activated all Hostile actions cease unless the user is defeated in a contested willpower challenge

Leper’s Rags

SM

1

The user will go unnoticed unless they take a Hostile action or stand out in some way.

Trail Branch

SM

1

Removes any trace of passage

Umbraphone

SM

1

Can make phone calls to anyone in the Umbra or from the Umbra to the real world.

Eternal Waterskin

SM

1

When activated, the water-spirit fills the waterskin once more

Bell of Ice

SM

1

When activated, the ice-spirit seeks out and embraces any victims of a lingering enchantment, causing them to shiver violently. This is very useful for seeking out victims of magical mind control or otherwise attempting to explain unusual behavior. It works on Garou rites or Gifts, vampiric powers or blood magic, and the magical spells and incantations of sorcerers and mages.

Spirit Sextant

SM

1

By tracking the positions of various stars, the Spirit Sextant can always tell which direction is true north (as opposed to magnetic north) when activated.

Truth Earring

SM

1

All challenges made to try and deceive the wearer through speech or sound are made at -3 traits.

Bane Lantern

SM

2

All Spirits, Fomori and Kami appear visible in the light of the Lantern

Blanket of Peacful Dreams

SM

2

Creatures attempting to effect the dreams of the user and give them nightmares have a forced retest on all challenges to do so.

Bone of Shielding

SM

2

+2 Armor Health Levels

Delirium Mask

SM

2

Mortals must make Courage challenge difficulty 4 or Flee. Those will less then willpower 5 forget what they saw.

Devilwhip

SM

2

2 Aggravated Damage, In addition, the wielder of the Devilwhip may choose to activate the whip and crack it in the face of an opponent. If the victim fails a Social Challenge, she feels compelled by the whip to prostrate herself on the floor in front of the wielder. The target may spend a Willpower Trait to resist this effect

Dreamcatcher

SM

2

Any Bane attempting to possess someone the Dream Catcher is protecting becomes caught in the web of the Dream Catcher.

Elk Tooth Necklace

SM

2

Double Movement

Faerie Weapons

SM

2

Weapon Does Aggravated Damage

Feather of the Water

SM

2

+3 Bonus Traits to all swimming challenges and they will not sink.

Fire Shirt

SM

2

+3 Armor Levels against Fire

Friendship Ring

SM

2

Chose a target and gain +1 Social Traits in challenges against them for the next scene or an hour

Gut Bonds

SM

2

Make a physical challenge retested with Brawl to apply them. If successful the target is restrained until they can shape shift out of them.

Heart of Fire

SM

2

Make a contested Physical challenge retested with Athletics for a ranged attack. If you succeed the target takes 2 aggravated damage and is on fire. It may also set mundane objects on fire as well.

Lagomorph’s Boon

SM

2

+3 Retests to any challenge which are used when called.

Power Goggles

SM

2

When activated you may see any Garou attempting to cross from the Umbra to the real world.

Spirit Snake

SM

2

When it is activated, the staff transforms into a venomous serpent between two and four feet long. If instructed to do so, this snake will guard the shaman’s body against all interference.

Spirit Sword

SM

2

Aggravated Damage to Spirits, ghosts, risen, and vampires. May be used to make attacks across the Gauntlet.

Spirit Steed

SM

2

Summons a mystical steed you may travel on in the Umbra doubling your normal speed.

Spirit Tracer

SM

2

When the fetish‘s owner activates it and concentrates on a specific spirit, the ingot pulls in the target’s direction.

Tabmerbertail’s Heart

SM

2

Warns the bearer of Danger making them immune to surprise. May also ward off hostile spirits. Unfriendly spirits in the area must win a Mental Challenge versus the user or else flee the area for one hour.

Umbrascope

SM

2

Allows the user to peek into the Umbra

Dark Mask

SM

2

The user enters Frenzy but does not appear to be so.

Eyes of the Night

SM

2

When activated, the disk is hurled into the air and at its apex will suddenly stop and remain centered over the user’s head. If activated at night, the disk will suddenly burst into a glow as powerful as the full moon.

Fire Mask

SM

2

Wearer is immune to fire.

The City’s Pulse

SM

2

The fetish reveals traffic jams, power outages, or similar events, from power going out in a single apartment to traffic snarls that gridlock several blocks.

Baneskin

SM

3

When activated, it makes all malevolent spirits in the area respond to the wearer as if he were one of them. If the wearer takes hostile action against his “fellow” Banes, the disguise collapses

Beast Mask

SM

3

Chose an animal when making the mask. When activated you take the form of that animal.

Belt of the Giants

SM

3

+3 Physical Traits

Cloak of Woven Mists

SM

3

+3 Bonus Traits to all Stealth Challenges

Deathrattler

SM

3

When activated anyone who can hear the rattler must make a willpower challenge at difficulty 6 or flee.

Dream Trap

SM

3

Any Spirits attempting to affect the users sleep have a forced retest in all challenges.

Faerie Armor

SM

3

+3 Armor Health Levels, Changes size with target and never breaks.

Fang Dagger

SM

3

Aggravated damage and doubles the base damage of the weapon.

Key to the Umbra

SM

3

Reduce the Gauntlet by 2

Lightning Claws

SM

3

+2 Damage and scramble electronic devices

Metamorphosis Inhibitor

SM

3

Make a physical challenge retested with Brawl to apply the collar. Targets in forms other than human suffer 3 aggravated damage every turn they do so.

Phoebe’s Veil

SM

3

This is a small, gold pendant in a half-moon shape, usually worn around the neck at the end of a leather thong. When activated at night, the pendant makes the wearer vanish completely for one minute, plus another minute per Mental Trait spent. All senses, mundane and spiritual, fail to detect the wearer, except for touch. An illusion-, shadow-, Lune- or chameleon-spirit must be bound within the pendant.

Sanctuary Chimes

SM

3

When activated, no spirit may materialize within

100 feet of its user unless invited to do so.

Sands of Sleep

SM

3

When activated, the bag must be swung open end first toward the target, striking him with the "sand." The target must make a Willpower challenge difficulty 6 or fall into a deep sleep for one hour. This is normal sleep from which they can awaken.

Shard of Despair

SM

3

Each person in the area must make a willpower challenge difficulty 6 to resist an overwhelming depression.

Spirit of Bells and Candles

SM

3

When candle are placed into the sticks on either side of the bell, and the bell is struck, all spirits are drawn and bound to the location of the candles. Additionally the Gauntlet is lowered by 2

Spirit Net

SM

3

The Spirit Net is similar to a fisherman’s net. It can be spread out over an area of several hundred yards. It is invisible in the Umbra, and may be used to capture nearby spirits. The spirits must make Physical Challenge (difficulty 9) to escape the net.

Staff of Life

SM

3

Yourself or a target heals 1 level of damage regardless of type.

Storm Whistle

SM

3

A storm whistle can produce only weather appropriate to the season and location.

Tongue of the Leech

SM

3

Heal up to 3 Aggravated wounds.

Warshirt of the Wyrm

SM

3

+3 Armor Health Levels and changes shape with the user.

Wrench of Luffe Gremlin

SM

3

Touching the wrench to any part of an aircraft is sufficient to bring about the desired effect any possible accident will happen -bolts will loosen, rust will increase a thousandfold, wiring will short out, equipment will become magnetized (when it is not meant to be), and all sorts of other extremely hazardous mechanical problems will occur.

Wyrm Fang Dagger

SM

3

Aggravated Damage, damage done from this weapon may only be mystically healed.

Sun Whip

SM

3

+4 Aggravated damage to vampires and all vampires in the area must test for Rotshreck.

Whistle Call

SM

3

Once activated, the whistle may be blown to instantly inform the user’s entire pack that she is in trouble

Airborne Faerie Weapons

SM

4

fly around corners or through twisting woods (weapon ignores any modifiers for cover;)

— soar straight towards a drawn mundane weapon (attacker may “shoot to disarm” at no penalty)

— seek out the most villainous person in a pack of targets (weapon selects the most “offensive” (to fae sensibilities) target; no modifiers to the actual roll)

— seek out a target who carries cold iron (weapon is automatically attracted to nearest target bearing cold iron, and the difficulty to hit is lowered by 1)

— always return to the hero who launches it

Bone Flute

SM

4

Any vampire who hears a Bone Flute must make an immediate frenzy check at a difficulty determined by the users levels of the Performance ability or lose control to their bestial sides. If a Leech can resist the frenzy, he is unaffected by the fetish for the remainder of the scene.

Brood Spears

SM

4

+1 Melee Ability, +2 Damage. Throw two simples on a hit. If you win both the target is pinned and loses their next action.

Drum of Madness

SM

4

Each player must make a Willpower challenge with a difficulty of 8, or the affected characters become temporarily insane. Targets who lose gain an active derangement which may not be suppressed for the next scene or an hour.

Forest Crown

SM

4

Once the fetish is activated, wild animals may not attack the crown’s wearer under any circumstances. When activated, the antlers merge with the head of the wearer, giving her an optional extra attack which does aggravated damage.

Keystone

SM

4

Once a Keystone is activated, the wielder may create an opening in any earthen or stone structure, such as a castle wall. The opening will be wide enough for one Crinos or two humans to enter.

Magic Spewer

SM

4

hen commanded to do so by the person carrying it, the Magic Spewer vomits forth a stream of noxious, viscous slime consisting of toxic waste and other foul and poisonous substances. Anyone standing within 15 feet of the fetish‘s face (with the exception of the user), must succeed in a Physical Challenge or take two health levels of aggravated damage. The fetish‘s eyes glow red when it is active, and its lower jaw moves on its own as if conversing with some unseen companion. Anyone hit by the slime also manifests a wasting disease that comes to a crisis several weeks later. Even vampires, Garou and other disease-resistant creatures are affected by this ailment and only Mother‘s Touch, Resist Toxin or some other form of magical healing (such as the Discipline of Obeah) can remove the taint of the disease

Magic Trench Coat

SM

4

Conceal any mundane item inside the coat.

Monkey Puzzle

SM

4

Appear as a normal human regardless of what form you are actually in.

Spirit Axe

SM

4

Attacks made with this weapon will directly harms any spirit possessing a body and not the body itself.

Spirit Whistle

SM

4

hen blown into and activated, it emits a wailing scream which inflicts immense pain on all spirits in the wielder’s line of sight. Each spirit must win a Static Willpower Challenge against the wielder’s Gnosis total or flee. Note that the whistle is directional, and doesn’t affect spirits behind the wielder.

Steel Hide

SM

4

+3 Armor Health Levels

War Bow

SM

4

+2 Bonus Traits and +2 levels of aggravated damage.

Book of Spirit Secrets

SM

4

Make a contested Willpower challenge versus a spirit to trap it within the book. Once trapped you make further contested willpower challenges to force the spirit to answer any question you write in the book. Only one spirit may be trapped at a time in the book.

Feathered Cloak

SM

4

The wearer can fly

Tangling Whip

SM

4

Targets hit by the whip are considered grappled until they spend one action and make a static physical challenge difficulty 8 to break free.

Wind Hammer

SM

4

You may store objects within the hammer.

Monkeybane

SM

4

The victim flees from the Fetish by the safest available route unless she either succeeds on a Willpower check (difficulty 8) or spends a point of Willpower. A human who stands her ground instead takes one point of lethal damage per turn until the user no longer holds the Fetish in its hand or until the human flees.

Death Mask

SM

5

The wearer of a death mask can see and communicate with all wraiths within his normal line of vision automatically, as long as they are in the Shadowlands. In addition, if the wearer either walks into a large body of water, or goes underground, she may travel into the Shadowlands immediately if the player spends one point of blood. Once in the Shadowlands, this mask makes the wearer appear to be a perfectly ordinary wraith. Unless otherwise told, most wraiths will not know that the wearer is actually a living shaman.

Dreamcaller

SM

5

This horn of bone or ivory may be sounded to open a path between earth and Dream. The gate may be crossed both ways. Spirits of dreams and nightmares may be summoned to the waking world, while Garou may venture into Dream.

Heart of Spirit

SM

5

It allows the user to store up to ten points of Willpower within it.

Ice Blade

SM

5

Aggravated Damage and target loses 1 temporary willpower per strike.

Lionfang

SM

5

+4 Aggravated Damage

Silver Sword

SM

5

+1 Melee Ability, Warning of Impending Danger, Store up to 5 points of Willpower.

Cloud String

SM

5

When activated and tied in a knot, the cloud string can ensnare the weather in a local area. The weather can then be dragged to wherever it is needed. When the weather is pulled from them, areas immediately experience the direct opposite of the weather they had previously.

Arcanoi

ST

1-4

Any Wraith Arcanoi from Wraith the Oblivion 20 th Anniversary Edition up to the 4 th level only. MET conversions for these will be provided by the storyteller staff

Alchemy

HM

N/A

Not useable by Vampires

Enchantment, General

HM

1-4

Vampire Disciplines only may be mimicked and appropriate lore of a clan to the level of the power desired may be required if it is anything beyond the core 8 disciplines.

Bottle of Luck

HM

2

Automatically takes the first bullet hit for the user and they receive no damage

Hermetic Damascene

HM

3

+2 Armor Health Levels

Peter’s Torc

HM

4

+3 Physicals, and once a night for a single challenge double the users physical traits.

Purse o’ Plenty

HM

5

Always has five dollars in it and can be used five times a day as long as one quarter remains in it.

Argent Baton

VA

N/A

Spend 1 Willpower and this weapon does aggravated damage to werewolves

Black Gloves

VA

N/A

This pair of women’s gloves is made of black velvet. The gloves allow the wearer to extend claws of black metal from the fingertips. The claws are capable of doing aggravated damage, and are thought to have once been attached to a Gangrel.

Bloodstone

VA

N/A

found mainly among the Sabbat, these simple, clear crystals let the Kindred who bathed it with a point of her own blood keep track of it wherever it may be. Often placed secretly on enemies or new members of the Sabbat, few members of the Camarilla know of their existence or how to keep them from working.

Brass Heart Shield

VA

N/A

A Tremere vivisectionist created this device in the 1400s. This brass plate, when inserted over the heart of a vampire, deflects all non-magical stakes. The Tremere was murdered by a number of Sabbat who literally ripped him apart. They discovered that the plate could be placed under the skin with a small vertical incision. The plate then sinks through the flesh and rests above the heart. Once inserted within a given vampire, the plate is only removable upon the death of the vampire wearing it.

Concoction of Vitality

VA

N/A

This magical potion allows a vampire to become human again, but only for 24 hours. Thus, the vampire can go out in the daylight, eat, breathe and do all the other things a human can. However, the vampire is also just as vulnerable to harm as any other human, and all Disciplines are temporarily lost. It takes four to six hours for the potion to take full effect. While mortal, the character will age as if he had never died.

Damascene Blades

VA

N/A

Damascene blades imbued with magic are potent primarily because of their swiftness, their strength is not that much greater than that of regular Damascus steel. A magical Damascene blade allows for an extra attack automatically in each round of combat, and when used with Celerity such a blade can be devastating. Additionally, these swords are so lightning-fast that they may actually knock arrows out of the air. Instead of using the Dodge ability to retest against archery challenges, the wielder of this blade may use the Melee ability instead. Furthermore, the blades are somehow aware of such cowardly attacks and will spring into their wielder’s hands by themselves, so that a missile attack never surprises one blessed enough to hold a magical Damascene sword.

Eye of the Hour Glass

VA

N/A

This magic item allows the wearer to see any vampire using celerity perfectly regardless of their level.

The Garou’s Claw

VA

N/A

Aggravated Damage to vampires, and under full moon light will automatically let you know of any kindred nearby.

Giant’s Blood

VA

N/A

+1 Potence for a scene or an hour. Not to exceed Advanced.

Griffin’s Ring

VA

N/A

10 feet around the wearer; they will be altered to the presence of any vampire.

Ivory Bow

VA

N/A

Does Aggravated damage to vampires and Lupines

Jorum of Kinship

VA

N/A

Valuderies done with this bowl automatically increases everyone who participates vinculum to 10 instead of rolling.

Martinelli’s Ring

VA

N/A

Wearing the ring removes all fears, phobias, Derangements and any mental flaws the individual wearing the ring might have. Removing the ring brings them back twice as strong, and the wearer becomes obsessed with recovering it.

Monocle of Clarity

VA

N/A

By Peering through the lens he character gains an effective auspex rating of 7 to pierce Obfuscate and Chimersty. Additionally they make a static Mental challenge retested with occult to locate to see hidden doors or spirits.

Phylactery of Recorded Memory

VA

N/A

It looks like a smooth piece of granite bound in two gold bands, and allows the wearer to evoke the memories of any previous owner of the amulet. The amulet may aid in skills, languages, and many other areas. The amulet also slows the aging of any mortal wearing it.

Powder of Rigidity

VA

N/A

Make a contested physical challenge retested with brawl to apply the powder to a target. If you succeed the target may not shapeshift for the next scene or an hour. A victim may make a Self-Control challenge at difficulty 4 to attempt to shape shift (they must make this challenge every time they wish to change their form in some manner.)

Ring of the Inscrutable Eye

VA

N/A

Two blood points must be spent to activate the ring. When concentrating on a specific Vampire, there is a 30% chance (1 through 3 on a die) that his location and activities can be determined by a static Mental challenge retested with occult difficulty 10.

Rowan Ring

VA

N/A

This weapon appears to be a simple band of polished wood, worn around the finger. When a command is spoken, the ring expands, sharpens and elongates into a wooden stake extending from the hand of the wielder like an Indian punch dagger.

The Silken Cord

VA

N/A

This cord allow the user to place a triggered blood magic spell upon it. Those who cross the cord trigger the spell and are effected by it.

Tapestry of the Blood

VA

N/A

To properly use the item, it must be saturated with at least 10 blood points. It will then show a variety of scenes in its weavings; tales vary as to precisely what can be viewed there, but accounts have stated things as different as the Great Flood, the near future, the founding of the Second City, the secret weaknesses of a mighty Methuselah, and Gehenna.

Tongue of Jarthis the Slaver

VA

N/A

If a person puts the tongue in her mouth, she can tell a lie without being discovered. If she holds it to her ear, she can ascertain whether or not a given statement is a lie.

Tryant’s Lash

VA

N/A

Any struck by the Tryant’s Lash must make a Willpower challenge at a difficulty of 7. If the victim fails they are immediately driven to their knees in pain and humiliation, and all willpower challenges for the scene they are considered down one trait.

Vestment of Vileness

VA

N/A

This unholy article of clothing is a priestly vestment with a Sabbat blessing and curse upon it. The curse dooms the owner to lose any loved one who touches the robe. The blessing allows the vampire to use Necromancy (Sepulchre Path) up to level four. The necromantic powers of the robe are not compatible with any Necromancy the vampire may already have.

Ashes

VA

N/A

Ashes of the Ancients are useless in and of themselves, unless one seeks to melt the snow on one’s walk. To use the ashes, the Cainite possessing them must anoint his body with the ashes. Anointing the appropriate body part with the ash increases on Attribute by two for as long as the ash remains unblemished. For example, placing ash on one’s eyelids would increase Perception by two, while marking one’s feet would increase Dexterity.

Weylan’s Wycran

VA

N/A

A Wayland-forged blade is, first and foremost, indestructible by anything short of the blood of dragons or other similar potent monsters. The blade will never notch or break, even when crossed with another of the same lineage. The gems set into the hilt cannot be pried loose, and any gold worked into the inlay cannot be melted out or otherwise extracted. These weapons were made for skilled swordsmen and they will not suffer themselves to be wielded by unworthy masters. If grasped by a character without at least two levels in Melee, steel thorns will sprout from the grip of the blade, piercing the offending hand and causing two levels of aggravated damage. Two points worth of blood will also be absorbed into the blade at this time; if a Cainite is pierced thus and attempts to heal himself while still impaled by on the thorns, any blood directed toward healing will instead be drunk by the thirsty blade. In the hands of a worthy swordsman, however, a blade from Wayland’s forge is little short of miraculous. It adds two bonus traits to the weapon and two additional levels of damage. It can also break blades that cross it with a standard Physical challenge retested with Melee. Furthermore, many of these blades sing or chant in battle, and the knowledge that a Wayland-forged sword is on the field has broken several armies ranks. Wayland’s swords, by drinking from the hands that wield them, have a limited blood pool (five points) and access to something mimics Celerity (granting 1 additional action a round for one blood trait from the sword). At storyteller’s discretion, the sword will use its Blood Pool and take extra actions of its own initiative. When a sword’s Blood Pool reaches zero, it immediately sprouts thorns and begins to drink. Swords that drink thrice from the same Cainite can develop a Blood Oath for that vampire, and legends speak of bereaved swords that seek lost masters across Europe. It is worth noting that none of Wayland’s swords has ever been proved to be truly aware. They have hungers and a certain sort of instinct, but nothing more. By way of an explanation for this phenomenon, Certain Cappadocians claim that Wayland has hammered souls into each of his pieces. This lends credence to the idea that Wayland and the Great Smith of the Dead are the same. Other scholars scoff at this, but mumble of fae magics and their ilf.

Blood Pouch

VA

N/A

Some Kindred feel Blood Pouches have been superseded by modem methods of cold storage, but vampires still find them valuable. These flasks, generally made out of animal intestines, can preserve up m a quart of blood (two human Blood Points) for one month. They are extremely tear and puncture resistant, and some vampires claim they are bulletproof, though few would risk a Pouch to find out.

Gangrel Eye

VA

N/A

The Gangrel Eye is a small red gem, generally a ruby, which a character holds over his own right eye. By closing his left eye, the character is able to see in the dark as though he possesses the Protean power Eyes of the Beast. As long as he holds the gem to his right eye and closes the left, he can see in the dark.

Inner Stone

VA

N/A

An Inner Stone is usually no bigger than a pebble, and a vampire must swallow it to activate its powers. It provides a character with two extra Willpower points, usable for all purposes. If the character spends this Willpower, however, she will have to recharge the stone by removing it from her stomach and then leaving it in the sunlight for a week. If the character does not spend this Willpower, then she has the extra points for as long as the stone remains in her stomach.

Sire’s Index Finger

VA

N/A

This item grants a free retest to resist frenzy.

Berserker Fang

VA

N/A

Just holding a Fang and spending a Blood Point allows a character to attack hand-to-hand with two bonus traits, and do one more level of damage. The character must spend a Blood

Point every turn she wants the combat bonus. As long as she spends the blood, however, she cannot dodge, parry or otherwise try to avoid damage.

Blazing Candle

VA

N/A

If a character drops a point of vampire blood into the candle's flame, it will flare with a mystical light, causing any vampires who view it to risk Rotschreck (difficulty 4). Only the vampire who provided the blood is safe from the effect. Each time this is done, the candle loses six inches from its height. The only way to replenish the candle is to wash it in 50 pounds of boiling fat.

Vanishing Bead

VA

N/A

When used the user leaves no trace behind of their movements.

Skin of the King

VA

N/A

The user appears to be a chosen animal, they however do not actually change form.

Blood Shield

VA

N/A

+4 Bonus traits but the costs the character 3 blood traits.

Kduva’s Mask

VA

N/A

+2 Bonus traits to Intimidation and Leadership challenges. All items within a 10 foot radius burst into green flame. All mortals take 1 aggravated damage a round. Any attempts to aura read the vampire are down 2 traits.

Pledge Sword

VA

N/A

The pledge-sword’s owner may wield the sword once against anyone who has come into contact with it. The owner pronounces the name of his target, then either stabs the blade into the ground or jabs it towards the sky during rainfall. If the target is either touching the earth or beneath the same rainstorm, he is slashed as though cut by the blade. This weapon does aggravated damage and ignores non-supernatural forms of defense.

Incantations, General

IN

1-4

New Incantations are approved on a case by case basis, but generally will use the mechanics for Blood Magic rituals up to level 4. Only Rituals that appear as general or in multiple paradigms may be used.

For Luck (Potion or Amulet)

IN

N/A

+3 retests on any challenge which are used when called upon.

For Wounds

IN

N/A

Heals 1 level of aggravated damage or two levels of lethal damage

To Bestill the Grave (amulet)

IN

N/A

If the wearer dies they may not come back in any way.

To Find Treasure

IN

N/A

A potion gives its user a vision of the nearest items of that type and its immediate surroundings, along with its direction at the time the potion was consumed, but no other information. An amulet pulls in the direction of the nearest items of that type, but provides no other information. The amulet continues to possess this power until its bearer touches or sees treasure of this type, or until the next full moon.