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XP Cost: 9
XP Cost: 9
Teacher: Jonas Van Cortlandt
Teacher: Jonas Van Cortlandt
===Path of Feral Heart===
*Survival of the Beast (Animalism 3, Fortitude 3)
For the vampires of Feral Heart survival is their top priority.  As the apex predators they will encounter others who would challenge their unlife.  Thus this combination discipline was developed by vampires that follow the Path of Feral Heart to better increase their odds of several.  The vampire hones his beast in sync with his supernatural toughness to better stave off any deadly blow.
System:  The character with this combination discipline spends 1 willpower trait to activate it for the next scene or an hour.  During that time the character gains a number of retests equal to their morality level in Path of the Feral Heart which may be used only when defending against attacks that deal damage.
This combination discipline only works if the character is on Path of Feral Heart.
XP Cost: 8
Teacher: Father Bronch
*Conviction of Flame (Animalism 5, Fortitude 5)
The Ferals teach that to master the curse of fire and overcome it will grant one great strength.  It is from this practice this combination discipline was created.  With complete mastery of their body and beast the fear of flame and sunlight not only no longer causes them fear; it empowers them.
System:  The character must perform a Fire Dance first before activating this combination discipline.  Once they do so they may spend 1 willpower to activate this combination discipline for the next scene or an hour.  During that time the character is completely immune to any Rotshreck challenges they may have to throw and gain the Social traits Intimidating x2.
This combination discipline only works if the character is on Path of Feral Heart.
XP Cost: 9
Teacher: Father Bronch
*Bane of the Net (Animalism 4, Dominate 4)
Vampires on the Path of Feral Heart despise technology.  They prefer to focus on the primal and primitive aspects of their nature and curse.  It is from a mastery of this mind set members of the path developed this combination discipline.  By extending their beast and mind they can create an aura around them shuts down all technology that may be near them.
System: A character with this combination discipline may activate it by spending 1 willpower trait for the next scene or an hour.  If they do, all advanced electronics and technology fail to work automatically within a ten foot radius of a character.  Any piece of technology that has complex or multiple parts will fail.  Simple weapons like swords, knives, bows etc continue to function.
This combination discipline only works if the character is on Path of Feral Heart.
XP Cost: 6
Teacher: Father Bronch






==Antitribu Combination Disciplines==
==Antitribu Combination Disciplines==

Revision as of 12:22, 23 January 2023

Kings of New York Custom Content

Paths of Enlightenment Combination Disciplines

Path of Death and the Soul

  • Analyze the Cainite Soul (Auspex 2, Animalism 2)

The very nature of the Path of Death and Soul is an obsession with Death and the true power it has over every soul. In their research vampires of this path developed this combination discipline to better understand the soul of another. By combing the arts of auspex and the understanding of the beast brought on by animalism the Cainite with this combination discipline can know what morality their target follows for their own studies.

System: Once purchased this combination discipline is always considered active. When you use the power Aura Perception you may now ask the following questions and get an honest answer: • What Morality do you follow and what level is it? • What are your Virtue Traits and their level. This combination discipline only works if the character is on Path of Death and the Soul.

XP Cost: 4 Teacher: Enki

  • Summon Cainite Soul (Auspex 4, Presence 4)

While not all members of the Death and the Soul Path are Necromancers, many are. For those who are unable to learn the Blood Magic this combination discipline was developed by the path followers. By extending their senses into the ether of the underworld the vampire can then exert his dominion of presence to summon the souls of any who have died.

System: The character spends 1 blood and 1 willpower trait to use this combination discipline. They is combination discipline only works on vampires who have meet the Final Death and not been Diablirized or meet Golconda. Once activated the Soul of the dead vampire appears to the user for the next scene or an hour. During that time the vampire user may ask the soul questions and it must answer truthfully. The summoned soul will not know anything it didn’t know in life. The user cannot command the soul in any other way and it disappears into the ether after the scene or an hour. Further Necromancy powers may not be used on a soul summoned with this combination discipline. To use this combination discipline you need a sympatric link to them from life. If the vampire meet final death via the ritual Kiss of the Asp; it will also not work. This combination discipline only works if the character is on Path of Death and the Soul.

XP Cost: 8 Teacher: Enki

  • Wisdom of the Damned (Auspex 3, Dominate 3)

Vampires who follow the Path of Death and the Soul seeks to gain power and knowledge from their studies of the dead. They spend many of their waking hours in occult research and study of the soul itself. Many of the path find the dead offer great knowledge and insight. It is upon this concept this combination discipline was developed. Members of the path channel their connection to the dead to steal their knowledge for a time to empower themselves. System: The character with combination discipline may activate it with the cost of 1 willpower trait for the next scene or an hour. During that time they gain the Mental Traits Cunning, Clever, and Insidious. This combination discipline only works if the character is on Path of Death and the Soul.

XP Cost: 6 Teacher: Enki

Path of Honorable Accord

  • Inspiration of the Blood (Presence 2, Dominate 2)

The Knights of the Sabbat are some of the most inspirational warriors of the sect. They hold to a dark code of honor and are the first to volunteer for battle. Many legendary knights have rallied their fellow Sabbat to Crusade and watched as their will was near insurmountable. This comes from this combination discipline developed by members of the path. Their master over their own mind and emotions makes their will near unbeatable.

System: A character with this combination discipline may spend 1 willpower trait to automatically win any single willpower challenge they have to make. This combination discipline may be used once per scene. This combination discipline only works if the character is on Path of Honorable Accord.

XP Cost: 4 Teacher: Jonas Van Cortlandt

  • Resolve of Battle (Fortitude 2, Presence 2)

A true Knight of the Sabbat most hone is body and skill for all forms of battle. They must be prepared for anything and to always move forward. Followers of the Path of Honorable Accord developed this combination discipline to shrug off wounds in battle that would give pause to any other vampire.

System: Activating this combination discipline costs 1 willpower trait and lasts for a scene or an hour. During that time the character is completely immune to any form of Stun effects. This combination discipline only works if the character is on Path of Honorable Accord.

XP Cost: 4 Teacher: Jonas Van Cortlandt

  • Fight as One (Auspex 4, Presence 3)

A Knight of the Sabbat is only as good as the soldiers around him. His strength comes from his pack and their code of milan. It is this thought process that created this combination discipline. By working with other members of the Sabbat in battle the Knight can draw on their strength to bolster his own.

System: When in combat and the character is fighting with two or more other characters in a conflict they may spend 1 willpower trait to activate this combination discipline for the next scene or an hour. During that time the character gains a number of bonus traits on all combat challenges equal to the number of characters they are fighting alongside with. This applies only to a mass combat against one target where the character is fighting with allies. This bonus may not exceed 5 traits. This combination discipline only works if the character is on Path of Honorable Accord.

XP Cost: 9 Teacher: Jonas Van Cortlandt

Path of Feral Heart

  • Survival of the Beast (Animalism 3, Fortitude 3)

For the vampires of Feral Heart survival is their top priority. As the apex predators they will encounter others who would challenge their unlife. Thus this combination discipline was developed by vampires that follow the Path of Feral Heart to better increase their odds of several. The vampire hones his beast in sync with his supernatural toughness to better stave off any deadly blow.

System: The character with this combination discipline spends 1 willpower trait to activate it for the next scene or an hour. During that time the character gains a number of retests equal to their morality level in Path of the Feral Heart which may be used only when defending against attacks that deal damage. This combination discipline only works if the character is on Path of Feral Heart.

XP Cost: 8 Teacher: Father Bronch

  • Conviction of Flame (Animalism 5, Fortitude 5)

The Ferals teach that to master the curse of fire and overcome it will grant one great strength. It is from this practice this combination discipline was created. With complete mastery of their body and beast the fear of flame and sunlight not only no longer causes them fear; it empowers them.

System: The character must perform a Fire Dance first before activating this combination discipline. Once they do so they may spend 1 willpower to activate this combination discipline for the next scene or an hour. During that time the character is completely immune to any Rotshreck challenges they may have to throw and gain the Social traits Intimidating x2. This combination discipline only works if the character is on Path of Feral Heart.

XP Cost: 9 Teacher: Father Bronch

  • Bane of the Net (Animalism 4, Dominate 4)

Vampires on the Path of Feral Heart despise technology. They prefer to focus on the primal and primitive aspects of their nature and curse. It is from a mastery of this mind set members of the path developed this combination discipline. By extending their beast and mind they can create an aura around them shuts down all technology that may be near them.

System: A character with this combination discipline may activate it by spending 1 willpower trait for the next scene or an hour. If they do, all advanced electronics and technology fail to work automatically within a ten foot radius of a character. Any piece of technology that has complex or multiple parts will fail. Simple weapons like swords, knives, bows etc continue to function. This combination discipline only works if the character is on Path of Feral Heart.

XP Cost: 6 Teacher: Father Bronch



Antitribu Combination Disciplines