Combat

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Glossary

  • Turn: A turn in Combat is defined as an individual character’s first action. The end of a character’s turn is the end of their first normal “every man” action.
  • Round: A Round is defined in combat as the collective total of all characters actions (including extra actions). End of the Round is when all characters have finished taking their actions.
  • Action: An Action is defined when a character may act or use a power etc. When it comes to a characters turn, they will take all their actions one after the other immediately during their turn.
  • Challenger: The aggressor character who is taking their action against another.
  • Challenged: The Defender against the Challenger.

Combat Sequence

Combat Sequence
Step Name Definition
1. Declaration Challenger declares his action and bids a Trait. Defender

either relents, or declares her response and bids a Trait

2. Expenditures The Challengers and Defenders declare any Trait Expenditures such as blood etc
3. Initiative Each Character determines their order they will be acting. A Character Initiative is determined by the Character takes their Attribute Total (Named traits Only) for their declared action + Their level of the Celerity Discipline (1-5). In the case of a numerical tie, the Players roll 1 d10. Whoever gets the highest will go first. You may not contest actions.
4. Determine Trait Pool for Ties This is the total of the Character’s Base Attributes for the Challenge they are engaging in + Any Bonus Traits or Named Traits from powers then – Any Trait Penalties or Down Traits. After this Math is complete, the total max regardless is 30.
5. Test • The Challenger rolls a number of d3s equal to 1+ the Number of Retests they would have in the challenge. The Challenged Rolls a number of d3s equal to 1+ the number of retests they would have in the challenge.

• The players compare these two scores. 1 Equals a Success, 2 Equals a Tie, and 3 Equals a failure. Compare total number of Success to determine who won the challenge. The person with the most successes wins. In the case of any true ties in this number; the challenge is considered a draw and nothing happens.

6. Lose Traits The character currently in the losing position loses the Trait(s) they initially bid (in the case of a draw, both lose their bid Traits) or any traits lost from negative traits.
7. Overbid The loser of the test can attempt to overbid, depending on the characters’ relative Traits (They must be bidding double what the other character is bidding). This creates a New Test. Repeat Step 5. This may be done once.
8. Resolution Determine the results of the challenge. If the Challenger wins their victory condition is met. If the Challenged Wins their Victory condition is met.