Merits
General: Merits and Flaws from other Game lines besides Vampire the Masquerade are not allowed on Vampire PCs unless a Vampire the Masquerade book specifically says otherwise. Merit Stacking is allowed in Kings of New York.
Natural Linguist: This Merit also doubles the number of languages a character may possess.
Ambidextrous: This merit provides an additional trait when wielding two weapons, not an additional action.
True Faith: Characters must maintain a Morality of 9 to keep this Merit, not Humanity. Additionally rules for True faith are used from Laws of the Hunt Revised. Finally True Faith traits are from a 1-5 Rating and each trait after the first costs 3 experience points and may only be purchased with Storyteller Approval.
Innate Magical Ability: This merit is unique to each character with it. Players need to work with the storyteller to decide the mechanics and gain their approval.
Magic Sensitivity: This merit does not negate or pierce stealth powers.
Destiny: This merit grants 3 retests that may be used per night. These retests may only be used when defending in a challenge.
Charmed Existence: When challenges are made for Bad Things Happen (see General Rules), the each result is upgrade to the next best result (a loss becomes a tie, a tie becomes a win). In the event of a win, the character is blessed by some form of minor good fortune during the scene.
Self-Confident: This merit only grants a retest on Static challenges.
Well Marked: This merit grants one additional Healthy Health level.
Mark of Caine: True Faith traits, from this merit, are from a 1-5 Rating and each trait after the first costs 3 experience points and may only be purchased with Storyteller Approval. The True Faith Ability of Repel Vampires, instead works only on Mortals and Mortal creatures, it does not work on Vampires. Faith Healing only works on Vampires. Sense Unholy Presence does not work on Sabbat Vampires. Blessing will not harm Vampires if placed on a Vampire or an item given to a vampire.
Greater Colors: Aside from its mundane benefits, Greater Colors allows an additional question to be asked of the target when aura perception is used. It provides 3 traits for purposes of ties and overbids. It is possible extra information can be gleaned from the storyteller in plot related settings but never guaranteed.
Dynamic Personality: Brujah Only. Brujah with this merit gain 1 free additional downtime action a month that can ONLY be used for background growth.
Alternate Sense This Merit does not grant two levels of auspex for the purposes of our automatically piercing Obfuscate and Chimerstry rules.