Inventory: Difference between revisions
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*The Character has 1 Armor Slot | *The Character has 1 Armor Slot | ||
''Weapons'' | '''Weapons''' | ||
*The character has 3 Weapon Slots that may be filled with the following: | *The character has 3 Weapon Slots that may be filled with the following: | ||
**1 Melee Weapon | **1 Melee Weapon |
Revision as of 10:46, 23 June 2025
Inventory
A character can only bring with them so many objects, weapons and armor into a battle. Below you will find a simple system to determine mechanical limits on how many items a single Character can have on themselves in a battle.
"Armor"
- The Character has 1 Armor Slot
Weapons
- The character has 3 Weapon Slots that may be filled with the following:
- 1 Melee Weapon
- 1 Firearm Weapon
- 1 Brawl Weapon
- 1 Archery Weapon
- 1 Shield
"Magic Items"
- A Character has 5 Magic Item Slots that may be filled with the following:
- 1 Spirit Manipulation Fetish
- 1 Spirit Thaumaturgy Fetish
- 1 Vampire Artifact
- 1 Incantation
- 1 Abyss Mysticism Fetish
- 1 Alchemy Potion/Supernatural Potion
- 1 Hedge Magic created Item
"Trinkets"
- A Character has 5 Trinket Slots that may be filled with the following:
- 10 Principal Focus of Vitae Beads
- 5 Sanguinis Phials
- 1 Stone of the True Form
- 1 Blade of Smoke and Shadow
- 1 Mirror Prison
- 1 Protean Curese
- 1 Stone of the True Form
- 1 Ward Magic Amulet
- 1 Pebble from the Mountain
- 1 Warding Cippus
- 1 Weirding Stone
- 1 Consecrate Jewel
- 1 Other Miscellaneous Minor Magic item as determined by the Storyteller