Blood Magic Rituals: Difference between revisions

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'''Enchant Talisman:'''  This ritual also negates the cast time needed for rituals up to Intermediate level. However, you still may not instantly cast rituals in combat. This does not function on Necromancy.
'''Enchant Talisman:'''  This ritual also negates the cast time needed for rituals up to Intermediate level. However, you still may not instantly cast rituals in combat. This does not function on Necromancy.


'''Mirror Prison:'''  Time does not pass in the Mirror Prison.  This may be used to do things like cast blood magic rituals.
'''Mirror Prison:'''  Time does not pass in the Mirror Prison.  This may be used to do things like cast blood magic rituals for the purposes ONLY of casting time of rituals before game starts.


'''Stone of the True Form:'''  Useable only by the Caster and they must physically touch the stone to a target.  They may not throw is, for example.
'''Stone of the True Form:'''  Useable only by the Caster and they must physically touch the stone to a target.  They may not throw it, for example.


'''Vires Acquirit Eundo:'''  This ritual only increases how long a ritual lasts before it expires.  It offers no other changes.  Practically speaking, this means AT game you do not need to throw ritual challenges as you did them the night before, for example. This Ritual does not function on Necromancy.
'''Vires Acquirit Eundo:'''  This ritual only increases how long a ritual lasts before it expires.  It offers no other changes.  Practically speaking, this means AT game you do not need to throw ritual challenges as you did them the night before, for example. This Ritual does not function on Necromancy.
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'''Warding Cippus:'''  This ritual will banish any creature not native to the physical world back to it home plane of existence.  It will also break Fetishes.
'''Warding Cippus:'''  This ritual will banish any creature not native to the physical world back to it home plane of existence.  It will also break Fetishes.


'''Portrait Link:  You must have line of sight on the person you wish to pain while casting this ritual.  
'''Portrait Link:''' You must have line of sight on the person you wish to pain while casting this ritual.  


'''Mephistophelean Minx:'''  The max willpower that can be gained from this ritual in a night is 3.
'''Mephistophelean Minx:'''  The max willpower that can be gained from this ritual in a night is 3.


'''Lesser Trigger/Suspension of Incantation:'''  You may have up to five effects hung at a time and they may only be Self-Target only powers. This Ritual does not function on Necromancy. Hung Effects go off at the end of everyone's normal action.
'''Rouse Elemental/Spirit/Conjure Spirit/Conjure Demon:'''  These creatures are always Wyrm Spirits and are built using our Spirit Retainer creation rules.


'''Rouse Elemental/Spirit/Conjure Spirit/Conjure Demon:''' These creatures are always Wyrm Spirits and are built using our Spirit Retainer creation rules.
'''Pool of Secrets:''' when used against a character, you require a sympathetic link


'''Knowing Stone:'''  Will only locate a target in the Physical World or the Shadowlands.
'''Knowing Stone:'''  Will only locate a target in the Physical World or the Shadowlands.
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'''Death Brings Us Together/Celebration of Persephone:''' The amount of participants in this ritual is limited to 3.
'''Death Brings Us Together/Celebration of Persephone:''' The amount of participants in this ritual is limited to 3.
'''One With the Dark:''' A character may only be targeted once by this ritual. If used against a PC, it requires a sympathetic link
'''Suspension of Incantation:''' This ritual ONLY suspends a Thaumaturgy path power on an item or a location.  It does not circumvent the innate mechanics of the thaumaturgy power suspended.  This power as written is  NOT meant to work with self only magic like Mercury. It can be tied with powers like Firestorm but not Elemental Form or Duality for example.
Blood Magic Rituals may not be used with this Ritual.  A Character may have a number of Suspended effects active at any time equal to their permanent Occult Ability rating. All Hung effects happen at the end of all normal actions in combat.
'''Lesser/Greater Trigger:''' A caster may have only 1 self-targeting power hung at a time with this ritual.  They may have a number of powers hung with this ritual that target others and not the self equal to their permanent occult ability rating. Targets effected by a Trigger external power must have bene present at the time of casting the ritual. Triggered effects on others may only be powers that normally allow to be used on others in their mechanics. All Hung effects happen at the end of all normal actions in combat.

Latest revision as of 12:54, 26 June 2025

General: If your ritual does not appear on this list, please make sure to double check with the staff for any house rules that may affect your rituals. This is by no means a complete list of all Blood Magic rituals, but the most recent complied list of house rules for rituals as they come up in Kings of New York.

Wake with Evenings Freshness: This ritual lasts 1 scene when activated.

Donning the Mask of Shadows: This ritual grants 2 bonus traits on all Stealth challenges.

Principal Focus of Vitae Infusion: The maximum of blood beads allowed at any one time is 25.

Steps of the Terrified: This ritual may not be “hung” or “triggered” without other rituals that allow such.

Ward Magic: This charm grants the user 3 bonus traits to resist all hostile magic effects. This charm lasts two weeks.

Amulet of Mnemosyne: You may only have a maximum number of these equal to your permanent willpower rating.

Blood Allergy: This ritual requires a Sympathetic Link

The Bottled Voice: This ritual may not be “hung” or “triggered” without other rituals that allow such.

Pavis of Foul Presence: This ritual only works on Presence levels 1-4 and has a number of charges that are expended each time this ritual is invoked equal to your ability rating in Occult.

Infirm Inert: This ritual requires a Sympathetic Link.

Invisible Chains of Binding: This ritual is intermediate and has the following mechanics: This ritual allows the caster to create a supernatural force that holds a target immobile with invisible and intangible chains. The caster must make bold hand gestures, but no material component is required, and the caster may perform the ritual instantaneously. The target may try to move, but the chains require the target score two extended successful static Strength related Physical challenges in one turn on at difficulty 10. A character may make one attempt to break the chains on an a single action, but the challenge is an extended Static Physical challenge. A number of targets equal to the caster’s Occult rating may be chained through the ritual. The target must see the the casters hand motions when performing this ritual or it automatically fails.

Protean Curse: The target loses the ability to return to their human “base” form for one scene or an hour. They may shape change into other forms if they are able to.

Enchant Talisman: This ritual also negates the cast time needed for rituals up to Intermediate level. However, you still may not instantly cast rituals in combat. This does not function on Necromancy.

Mirror Prison: Time does not pass in the Mirror Prison. This may be used to do things like cast blood magic rituals for the purposes ONLY of casting time of rituals before game starts.

Stone of the True Form: Useable only by the Caster and they must physically touch the stone to a target. They may not throw it, for example.

Vires Acquirit Eundo: This ritual only increases how long a ritual lasts before it expires. It offers no other changes. Practically speaking, this means AT game you do not need to throw ritual challenges as you did them the night before, for example. This Ritual does not function on Necromancy.

Warding Baptism: This ritual only works on Blood Magic, not Necromancy.

Touch the Earth/Pebble From the Mountain: For a character to under the effects of the ritual the caster must be within the territory of Kings of New York and signed in. Additionally only the following paths and rituals may be used through these powers:

  • Elemental Mastery: Elemental Strength, Wooden Tongues, Elemental Form
  • Focused Mind: Readiness, Centering, Dual Thought, Perfect Clarity
  • Green Path: Herbal Wisdom
  • Hands of Destruction: Acidic Touch
  • Hearth Path: Master’s Order, Temportal
  • Lure of Flames: Hand of Flame
  • Movement of the Mind: Flight
  • Neptune’s Might: Eyes of the Sea
  • Onieromancy: Portents, Forsee
  • Path of Blood: Potency of Blood
  • Path of the Levinbolt: Spark, Illuminate, Power Array, Zeus’ Fury, Eyes of the Storm
  • Path of Mars: Warcry, Strike True, Wind Dance, Fearless Heart
  • Path of Mercury: All
  • Path of Shadowcrafting: Coruscating Shadow
  • Path of Technomancy: Analyze, Encypt/Decrypt, Telecommute
  • Soul of the Serpent: Serpentine Sense, Sacelskin, Venom Curse, Touch of Typhon, Form of the Hydra
  • Spirit Manipulation: Hermetic Sight, Astral Cant, Duality
  • Spirit Thaumaturgy: Spirit Sight, Journey
  • Video Pellis: Seen the Unseen, Casting the Bones
  • Awakening of the Steel: Confer with the Blade, Grasp the Mountain, Razor’s Shield
  • Hunter’s Wind: Scent of Deception, Chameleon’s Skin, Unassuming Pose, Whiff of Kalif, Ghost Body
  • Whispers of the Heavens: Map the Skies, Read the Heaven’s Plans, Call Down the Hunter’s Moon
  • Gifts of the Heart: Wisdom from God
  • General Rituals: Cloak of Blood, Communicate with Sire, Decrypt Missive, Deflection of the Wooden Doom, Dominoe of Life, Impressive Visage, True Sight, Wake with Evenings Freshness, Donning the Mask of Shadows, Eyes of Babel, Eyes of the Night Hawk, Impassable Trail, Iron Body, Power of the Invisible Flame, Ritual’s Recognition, Whispers of the Ghost, Bladed Hands, Cleansing of the Flesh, Clinging of the Insect, Eyes of the Past, Flesh of the Fiery Touch, Gentle Mind, Illusion of Perfection, Incorporeal Passage, Pavis of Foul Presence, Firewalker, Heart of Stone, Innocence of the Child’s Heart, Mirror Walk, Puissant Shield, Stolen Kisses, Unweave Ritual, Cobra’s Favor, Escape to a True Friend, Ghost in the System, Umbral Walk, Vires Acquirit Eundo, Way of the Wendigo
  • Dur-An-Ki Rituals: Warding Baptism, Astral Portent, Approach the Veil, Kafir’s Bane, Messenger of the Winds, Directing Ahriman’s Lance, Healing Blood, Lesser Trigger, Rite of Reclamation, Apsu Portal, Seeing with the Skies Eyes, Strength of Haqim, Strength of Wisdom, A Shield of Mirror, Mask of Allah

Summon Sebau: These creatures are built using our Spirit and Wraith retainer rules.

Warding Cippus: This ritual will banish any creature not native to the physical world back to it home plane of existence. It will also break Fetishes.

Portrait Link: You must have line of sight on the person you wish to pain while casting this ritual.

Mephistophelean Minx: The max willpower that can be gained from this ritual in a night is 3.

Rouse Elemental/Spirit/Conjure Spirit/Conjure Demon: These creatures are always Wyrm Spirits and are built using our Spirit Retainer creation rules.

Pool of Secrets: when used against a character, you require a sympathetic link

Knowing Stone: Will only locate a target in the Physical World or the Shadowlands.

Baleful Doll: Damage from this ritual may be soaked.

Dead Man’s Hand: This ritual requires a Sympathetic Link

Rape of Persephone: This ritual in Kings of New York will use the Name “Taking from Persephone” and does not require Necrophilia.

Eyes of the Grave: Your target is plagued with visions of their death the moment you cast this ritual. A Target may only be effected by 1 Eyes of the Grave at a time.

Caul of the Living Mind: This ritual is banned in Kings of New York.

Garb of Hades: Your supernatural abilities and powers are not accessible while using this ritual. You have only the stats of the corpse itself.

Touch the Protector’s Mind: This ritual does not grant elder plus levels of disciplines.

Grandfather’s Gift: Abilities gained from this ritual must be something reasonable an ancestors of yours would have known.

Calling the Thing in Darkness: At the end of the Night you will throw a Morality check at difficulty 4 when this ritual ends.

Whispers in the Dark: This ritual cannot target characters in another game. Also, will not exclusively, Yes and No questions are far more likely to be given then direct answers. Though the storyteller can still choose to give direct answers.

Kiasyd Alchemy: Please see the OWBN Kiasyd Alchemy packet for rules.

Destiny's Call: If this ritual is used to PVP purposes, it requires a Social Challenge against the target.

Death Brings Us Together/Celebration of Persephone: The amount of participants in this ritual is limited to 3.

One With the Dark: A character may only be targeted once by this ritual. If used against a PC, it requires a sympathetic link

Suspension of Incantation: This ritual ONLY suspends a Thaumaturgy path power on an item or a location. It does not circumvent the innate mechanics of the thaumaturgy power suspended. This power as written is NOT meant to work with self only magic like Mercury. It can be tied with powers like Firestorm but not Elemental Form or Duality for example. Blood Magic Rituals may not be used with this Ritual. A Character may have a number of Suspended effects active at any time equal to their permanent Occult Ability rating. All Hung effects happen at the end of all normal actions in combat.

Lesser/Greater Trigger: A caster may have only 1 self-targeting power hung at a time with this ritual. They may have a number of powers hung with this ritual that target others and not the self equal to their permanent occult ability rating. Targets effected by a Trigger external power must have bene present at the time of casting the ritual. Triggered effects on others may only be powers that normally allow to be used on others in their mechanics. All Hung effects happen at the end of all normal actions in combat.